Lead Technical Artist (F/H/NB) [AAA PROJECT]
Core
Lead Technical Artist responsible for technical research, innovation, and production quality for AAA game development.
Role type
Lead Technical Artist (AAA Game Development)
Builds
AAA video games with optimized assets and robust technical pipelines
Domain
Video Games / AAA Production
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game assets, pipelines, tools)
Required skills
Technical Art leadership, performance optimization, 3D modeling (Blender, Maya, Substance Designer), scripting (Maxscript, Python), game engine expertise (Unreal Engine, Unity), world-building knowledge, technical workflow design
Preferred skills
Visual node-based scripting experience, multiplayer shooter experience, proprietary engine knowledge
Technologies
Unreal Engine, Unity, Blender, 3DS Max, Substance Designer, Maya, Maxscript, Python
Responsibilities
Act as technical art reference for complex problem solving, optimize content for memory and performance, develop assets and rendering when needed, plan and prioritize team objectives, provide continuous performance feedback, stay informed on graphics trends and tools, contribute to technology roadmaps, balance creative vision with technical constraints
Seniority
Lead, hands-on IC with team leadership