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Lead Technical Artist (F/H/NB) [AAA PROJECT]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-04-10 → 2026-07-31

Core

Lead Technical Artist responsible for technical research, innovation, and production quality for AAA game development.

Role type

Lead Technical Artist (AAA Game Development)

Builds

AAA video games with optimized assets and robust technical pipelines

Domain

Video Games / AAA Production

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game assets, pipelines, tools)

Required skills

Technical Art leadership, performance optimization, 3D modeling (Blender, Maya, Substance Designer), scripting (Maxscript, Python), game engine expertise (Unreal Engine, Unity), world-building knowledge, technical workflow design

Preferred skills

Visual node-based scripting experience, multiplayer shooter experience, proprietary engine knowledge

Technologies

Unreal Engine, Unity, Blender, 3DS Max, Substance Designer, Maya, Maxscript, Python

Responsibilities

Act as technical art reference for complex problem solving, optimize content for memory and performance, develop assets and rendering when needed, plan and prioritize team objectives, provide continuous performance feedback, stay informed on graphics trends and tools, contribute to technology roadmaps, balance creative vision with technical constraints

Seniority

Lead, hands-on IC with team leadership

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