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Senior Character Rigger - [March of Giants]

Montreal, QC, ca💼 Full-time🗓 2026-04-10 → 2026-08-01

Core

Building high-quality, production-ready character rigs in Maya for AAA animation workflows and scalable real-time rigs in Unreal Engine.

Role type

Senior Character Rigger (Games)

Builds

Character-driven and MOBA-style game characters

Domain

Video Games (AAA, MOBA)

Deliverable

production ML models | product features | infrastructure

Required skills

Maya rigging workflows, skinning and deformation systems, Unreal Engine integration, Python scripting, real-time optimization, facial rigging systems

Preferred skills

Experience with large character roster projects, pipeline tool development

Technologies

Maya, Unreal Engine, Blueprints, Python

Responsibilities

Build animator-friendly character rigs, develop efficient skinning and deformation systems, ensure clean export and integration into Unreal, support and improve animation pipelines, troubleshoot rig and engine integration issues, optimize rigs for real-time performance, contribute to pipeline tools and best practices

Seniority

Senior, hands-on IC

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