Senior Character Rigger - [March of Giants]
Core
Building high-quality, production-ready character rigs in Maya for AAA animation workflows and scalable real-time rigs in Unreal Engine.
Role type
Senior Character Rigger (Games)
Builds
Character-driven and MOBA-style game characters
Domain
Video Games (AAA, MOBA)
Deliverable
production ML models | product features | infrastructure
Required skills
Maya rigging workflows, skinning and deformation systems, Unreal Engine integration, Python scripting, real-time optimization, facial rigging systems
Preferred skills
Experience with large character roster projects, pipeline tool development
Technologies
Maya, Unreal Engine, Blueprints, Python
Responsibilities
Build animator-friendly character rigs, develop efficient skinning and deformation systems, ensure clean export and integration into Unreal, support and improve animation pipelines, troubleshoot rig and engine integration issues, optimize rigs for real-time performance, contribute to pipeline tools and best practices
Seniority
Senior, hands-on IC