Créateur.rice de systèmes animables (Rigger Sénior) - [March of Giants]
Core
Creating high-quality character rigs in Maya and integrating them into the Unreal Engine production pipeline for AAA character-focused and MOBA games.
Role type
Senior Technical Animator / Rigger
Builds
Scalable real-time character rigs and animation workflows for multiplayer online battle arena (MOBA) and hero-based games.
Domain
Video game development, real-time rendering, character animation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Character rigging in Maya, real-time deformation systems, mesh systems, Unreal Engine integration, Blueprint scripting, Python scripting for animation pipelines, facial rigging (joints, blendshapes, hybrid systems), real-time optimization constraints, pipeline evolution, technical problem-solving, large-scale character project experience.
Preferred skills
Facial rigging expertise, experience with hybrid deformation systems, deep understanding of animation technical workflows.
Technologies
Maya, Unreal Engine, Blueprints, Python
Responsibilities
Create robust and user-friendly character rigs in Maya, develop high-performance mesh and deformation systems, ensure clean export and smooth integration into Unreal, support and improve animation production workflows, analyze and resolve rigging/deformation/integration issues, optimize rigs for real-time performance, collaborate with Animation, Technical Art, and Engineering teams, contribute to internal tool evolution and pipeline best practices.
Seniority
Senior, hands-on IC