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Créateur.rice de systèmes animables (Rigger Sénior) - [March of Giants]

Montreal, QC, ca💼 Full-time🗓 2026-03-26 → 2026-08-01

Core

Creating high-quality character rigs in Maya and integrating them into the Unreal Engine production pipeline for AAA character-focused and MOBA games.

Role type

Senior Technical Animator / Rigger

Builds

Scalable real-time character rigs and animation workflows for multiplayer online battle arena (MOBA) and hero-based games.

Domain

Video game development, real-time rendering, character animation

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Character rigging in Maya, real-time deformation systems, mesh systems, Unreal Engine integration, Blueprint scripting, Python scripting for animation pipelines, facial rigging (joints, blendshapes, hybrid systems), real-time optimization constraints, pipeline evolution, technical problem-solving, large-scale character project experience.

Preferred skills

Facial rigging expertise, experience with hybrid deformation systems, deep understanding of animation technical workflows.

Technologies

Maya, Unreal Engine, Blueprints, Python

Responsibilities

Create robust and user-friendly character rigs in Maya, develop high-performance mesh and deformation systems, ensure clean export and smooth integration into Unreal, support and improve animation production workflows, analyze and resolve rigging/deformation/integration issues, optimize rigs for real-time performance, collaborate with Animation, Technical Art, and Engineering teams, contribute to internal tool evolution and pipeline best practices.

Seniority

Senior, hands-on IC

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