Houdini Technical Artist - W/M/NB
Core
Create and maintain procedural content generation pipelines and tools for game environments using Houdini, supporting level designers and artists.
Role type
Houdini Technical Artist
Builds
Procedural game assets, terrain processing, space population (rocks and vegetation), and tools linking game engines to Houdini processes.
Domain
Video game development, real-time rendering, procedural generation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Houdini, VEX, Python, real-time engine performance optimization, pipeline management, collaboration with graphic programmers, mentoring
Preferred skills
Console game development (PS4, Xbox One, Xbox 360, PS3), 3DSMax, Zbrush, Motion Builder, Photoshop, C#, C++, JavaScript, USD
Technologies
Houdini Engine, Houdini, VEX, Python, USD
Responsibilities
Create Houdini digital assets for games; iterate with teams to create tools linking game engines to Houdini; empower world builders by automating redundant tasks; maintain processes, pipelines, and documentation; balance gameplay, technical constraints, and artistic requirements; troubleshoot technical problems; assist the team in learning new technologies.
Seniority
Mid-level, hands-on IC