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Houdini Technical Artist - W/M/NB

Annecy, Auvergne-Rhône-Alpes, fr🌐 Remote💼 Full-time🗓 2026-02-03 → 2026-08-01

Core

Create and maintain procedural content generation pipelines and tools for game environments using Houdini, supporting level designers and artists.

Role type

Houdini Technical Artist

Builds

Procedural game assets, terrain processing, space population (rocks and vegetation), and tools linking game engines to Houdini processes.

Domain

Video game development, real-time rendering, procedural generation

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Houdini, VEX, Python, real-time engine performance optimization, pipeline management, collaboration with graphic programmers, mentoring

Preferred skills

Console game development (PS4, Xbox One, Xbox 360, PS3), 3DSMax, Zbrush, Motion Builder, Photoshop, C#, C++, JavaScript, USD

Technologies

Houdini Engine, Houdini, VEX, Python, USD

Responsibilities

Create Houdini digital assets for games; iterate with teams to create tools linking game engines to Houdini; empower world builders by automating redundant tasks; maintain processes, pipelines, and documentation; balance gameplay, technical constraints, and artistic requirements; troubleshoot technical problems; assist the team in learning new technologies.

Seniority

Mid-level, hands-on IC

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