Game & Level Designer — Unreal, Multiplayer
Core
Design and prototype mechanics for a co-op horror game using Unreal Engine 5, focusing on spatial metrics and multiplayer interactions.
Role type
Game & Level Designer (Unreal, Multiplayer)
Builds
Playable greybox levels and mechanics for a small-studio co-op horror title
Domain
Video Games (Co-op Horror, Multiplayer)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Game design end-to-end, Blueprint logic creation, Unreal Engine 5 blockout, playtesting, spatial metrics tuning, multiplayer spawn logic, chokepoint design
Preferred skills
Horror genre sensibilities, physics-comedy instincts, small-team adaptability, multiplayer networking awareness
Technologies
Unreal Engine 5, Blueprint
Responsibilities
Own game design from GDD to prototype, tune mechanics and spatial metrics, run playtests to revise rules and layouts, maintain design documentation and metrics sheets
Seniority
Mid-level (3–5 years experience)