CareerPlan

VFX Artist (Contract)

USA-CA-BurbankRemoteContract2026-09-24 → 2026-11-11
Remote

Core

Creating real-time particle effects, visual FX, and shaders for gameplay, environments, and cinematics in video games.

Role type

VFX Artist (Contract)

Builds

Real-time visual effects for game environments, gameplay, and cinematics

Domain

Video Games / Real-time Graphics

Required skills

Real-time particle effects, DCC software (Maya, Houdini), node-based shader networks, FX textures, geometry and UV sets, FX optimization, game engine implementation, traditional arts fundamentals

Preferred skills

Hard surface modeling, rigid body simulations, Photoshop for texture painting, animation and timing skills

Technologies

Maya, Houdini, Photoshop, Game Engines

Responsibilities

Create and implement real-time particle effects using 2D/3D elements; Place visual FX across game areas; Create FX textures; Optimize FX for framerate and memory; Collaborate with development departments to implement FX in the game engine; Understand and contribute to the overall art style; Orchestrate FX events involving layering and timing

Seniority

Intermediate to Advanced