VFX Artist (Contract)
Core
Creating real-time particle effects, visual FX, and shaders for gameplay, environments, and cinematics in video games.
Role type
VFX Artist (Contract)
Builds
Real-time visual effects for game environments, gameplay, and cinematics
Domain
Video Games / Real-time Graphics
Required skills
Real-time particle effects, DCC software (Maya, Houdini), node-based shader networks, FX textures, geometry and UV sets, FX optimization, game engine implementation, traditional arts fundamentals
Preferred skills
Hard surface modeling, rigid body simulations, Photoshop for texture painting, animation and timing skills
Technologies
Maya, Houdini, Photoshop, Game Engines
Responsibilities
Create and implement real-time particle effects using 2D/3D elements; Place visual FX across game areas; Create FX textures; Optimize FX for framerate and memory; Collaborate with development departments to implement FX in the game engine; Understand and contribute to the overall art style; Orchestrate FX events involving layering and timing
Seniority
Intermediate to Advanced