Senior Character Artist: Real-Time Characters & Rigging
Core
Create high-quality, memorable characters for games, handling sculpting, modeling, texturing, rigging, and engine implementation from concept to final asset.
Role type
Senior Character Artist (Real-Time)
Builds
High-fidelity character assets for video games
Domain
Video Games / Real-Time 3D
Required skills
ZBrush, Maya/3ds Max, Substance Painter, PBR texturing workflows, character rigging and skinning, game engine implementation (Unreal Engine/Unity), human and creature anatomy, high-poly sculpting, low-poly optimization
Preferred skills
Mentorship of junior artists, defining visual style and quality bar
Technologies
ZBrush, Maya, 3ds Max, Substance Painter, Unreal Engine, Unity
Responsibilities
Sculpt high-poly characters, create clean low-poly models, develop textures and materials, rig and skin characters, optimize assets for performance, implement characters in game engines, mentor junior artists
Seniority
Senior, hands-on IC