CareerPlan

Senior Character Artist: Real-Time Characters & Rigging

South AfricaFull-time2026-10-30

Core

Create high-quality, memorable characters for games, handling sculpting, modeling, texturing, rigging, and engine implementation from concept to final asset.

Role type

Senior Character Artist (Real-Time)

Builds

High-fidelity character assets for video games

Domain

Video Games / Real-Time 3D

Required skills

ZBrush, Maya/3ds Max, Substance Painter, PBR texturing workflows, character rigging and skinning, game engine implementation (Unreal Engine/Unity), human and creature anatomy, high-poly sculpting, low-poly optimization

Preferred skills

Mentorship of junior artists, defining visual style and quality bar

Technologies

ZBrush, Maya, 3ds Max, Substance Painter, Unreal Engine, Unity

Responsibilities

Sculpt high-poly characters, create clean low-poly models, develop textures and materials, rig and skin characters, optimize assets for performance, implement characters in game engines, mentor junior artists

Seniority

Senior, hands-on IC