Game Designer (Gameplay & Combat)
Core
Design and implement gameplay systems and combat mechanics for action-adventure games, focusing on player movement, enemy AI, and encounter pacing.
Role type
Mid-level Gameplay Designer (Combat & Systems)
Builds
Action-adventure games with responsive combat and open-world encounters
Domain
Video Games / Action-Adventure
Required skills
Combat design, Gameplay systems design, Unreal Engine (Blueprints), Rapid prototyping, Game feel tuning, Systems balancing, Technical documentation
Preferred skills
Action-adventure genre passion, Cross-discipline collaboration, Playtest analysis
Technologies
Unreal Engine, Blueprints
Responsibilities
Implement and refine core combat mechanics and enemy AI behaviors, Create and script engaging combat encounters, Prototype features and implement design changes in-engine, Tune gameplay variables for precision and polish, Balance combat values using playtest data, Collaborate with animators and engineers on mechanical implementation
Seniority
Mid-level, hands-on IC