Senior 3D Character Artist at IGG, Singapore
Core
Architecting visual benchmarks for high-fidelity, real-time 3D characters in Western stylized aesthetics (Disney/Pixar/Blizzard-inspired) for global game titles.
Role type
Senior 3D Character Artist (Western Stylized / CG)
Builds
High-fidelity character assets (NPCs to protagonists) for real-time game engines
Domain
Video Game Development / 3D Animation
Required skills
High-poly sculpting, Retopology, UV optimization, Texture creation (PBR), Cloth simulation, Engine integration (UE5/Unity), Asset optimization (LODs), AI tool utilization, Cross-department collaboration, Mentorship
Preferred skills
Mastery of Western Cartoon/Stylized art, Deep anatomical foundation, Shading and lighting knowledge
Technologies
ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, Marvelous Designer, Unreal Engine 5, Unity
Responsibilities
Create high-precision digital sculptures and retopologize models for animation readiness; Create stylized textures and simulate cloth; Import and set up character assets within game engines; Optimize assets for performance (LODs, draw calls); Solve technical-artistic issues (shaders, mesh deformation); Use AI tools for workflow efficiency; Provide feedback to junior artists
Seniority
Senior, hands-on IC