Senior Unity Environment Artist
Core
Create high-quality, realistic game environments in Unity, from terrain and scene composition to lighting, optimization, and final implementation.
Role type
Senior IC Unity Environment Artist
Builds
Realistic in-engine game scenes and modular environment assets for gameplay
Domain
Video game development (real-time rendering)
Required skills
Unity HDRP/URP, PBR materials, terrain creation, scene composition, lighting, optimization (LODs, draw calls), 3D modeling (Maya/Blender/3ds Max), Substance 3D, environmental storytelling, AI tool integration
Preferred skills
AAA game experience, procedural workflows, shader knowledge, pipeline establishment
Technologies
Unity, HDRP, URP, Maya, Blender, 3ds Max, ZBrush, Substance 3D Painter, Substance 3D Designer, AI tools
Responsibilities
Create realistic environments including terrain, set dressing, and post-processing; optimize environments for runtime performance; collaborate with designers and programmers; refine AI-generated concepts into production-ready assets
Seniority
Senior, hands-on IC