Character Artist-Expression of Interest
Core
Create high-quality character, creature, clothing, and asset models for game development, translating concept art into production-ready assets.
Role type
Character Artist (Game Development)
Builds
Game-ready character and creature assets
Domain
Video Games / 3D Art
Required skills
Anatomy, proportion, silhouette, topology, PBR workflows, UV mapping, texture creation, hair/fur simulation, asset optimization, game engine integration
Preferred skills
Mentorship, pipeline improvement, workflow documentation
Technologies
ZBrush, Maya, Blender, Substance Painter, Unreal Engine, Unity, XGen
Responsibilities
Sculpt detailed forms and develop production-ready models with strong anatomy; Create clean, animation-ready topology; Develop UV layouts, texture maps, and materials using PBR workflows; Create hair and fur using tools such as XGen; Integrate character assets into the game engine; Optimize assets through LODs and texture atlases; Collaborate with technical artists, riggers, and animators; Maintain visual quality and consistency across assigned assets.
Seniority
Mid-level to Senior (3+ years experience required)