CareerPlan

Character Artist-Expression of Interest

Auckland, North IslandFull-time2026-10-18 → 2026-11-03

Core

Create high-quality character, creature, clothing, and asset models for game development, translating concept art into production-ready assets.

Role type

Character Artist (Game Development)

Builds

Game-ready character and creature assets

Domain

Video Games / 3D Art

Required skills

Anatomy, proportion, silhouette, topology, PBR workflows, UV mapping, texture creation, hair/fur simulation, asset optimization, game engine integration

Preferred skills

Mentorship, pipeline improvement, workflow documentation

Technologies

ZBrush, Maya, Blender, Substance Painter, Unreal Engine, Unity, XGen

Responsibilities

Sculpt detailed forms and develop production-ready models with strong anatomy; Create clean, animation-ready topology; Develop UV layouts, texture maps, and materials using PBR workflows; Create hair and fur using tools such as XGen; Integrate character assets into the game engine; Optimize assets through LODs and texture atlases; Collaborate with technical artists, riggers, and animators; Maintain visual quality and consistency across assigned assets.

Seniority

Mid-level to Senior (3+ years experience required)