CareerPlan

Technical Artist-Expression of Interest

Auckland, North IslandFull-time2026-10-18 → 2026-10-22

Core

Bridge technical and artistic disciplines to optimize visual quality, performance, and production pipelines in game development.

Role type

Technical Artist (Game Development)

Builds

Game assets, shaders, tools, and rendering systems for interactive entertainment.

Domain

Video Games / Real-time Rendering

Required skills

Shader development (HLSL), Node-based material systems, Game engine integration, Performance optimization, Destructible assets & simulations, HDR workflows, Procedural generation, Asset management, Scripting & tooling, VR/AR support

Preferred skills

AAA game development experience, Porting/co-development, 3D modeling tools (Maya, ZBrush, Substance), Photoshop

Technologies

HLSL, Game Engines, Maya, Photoshop, Substance Designer/Painter, ZBrush

Responsibilities

Create and modify shaders using HLSL and develop custom materials through node-based systems; Integrate art assets and effects into game engines, troubleshoot integration issues, and optimize performance; Develop destructible assets and simulations for elements such as cloth and cables; Implement HDR workflows, color grading, lighting setups, and post-processing effects; Apply real-time rendering techniques, including ray tracing where appropriate, to support lighting and reflection goals; Develop scripts and tools that automate repetitive tasks and improve content creation workflows; Use procedural generation techniques to support large-scale art production; Support art content development for VR and AR platforms when required by the project; Organize and maintain art assets within established asset management and version control systems; Analyze performance metrics, profile GPU and CPU usage, and help optimize rendering and content pipelines; Collaborate with artists, designers, and engineers to resolve technical challenges; Work with production to establish realistic schedules and communicate progress, dependencies, and risks; Document technical art pipelines, workflows, tools, and best practices for reference and training; Contribute to pipeline improvements, share technical knowledge, and mentor colleagues as appropriate to your experience.

Seniority

Mid-level to Senior (3+ years experience, 5+ years for senior)