CareerPlan

Environment Artist-Expression of Interest

Auckland, North IslandFull-time2026-10-18 → 2026-11-03

Core

Create environments, terrain, models, textures, and assets using industry-standard software to support gameplay and align with art direction.

Role type

Environment Artist

Builds

Game environments, terrain, models, textures, and assets

Domain

Video game development

Required skills

3D modeling, texturing, material creation, game engine integration, composition, design, shape, structure, silhouette, color theory, procedural techniques, asset optimization, performance tuning

Preferred skills

Porting experience, co-development experience, full game development experience, realistic or stylized environment creation

Technologies

Industry-standard 3D software, game engines

Responsibilities

Create environments, terrain, models, textures, and assets; Develop realistic or stylized content; Maintain visual quality and consistency; Apply composition, set dressing, lighting, and material techniques; Integrate assets into the game engine; Optimize geometry, topology, textures, materials, and asset organization; Identify and resolve performance bottlenecks; Use procedural techniques; Iterate on assets based on feedback; Document pipelines and workflows; Contribute to workflow improvements.

Seniority

Mid-level (3+ years) to Senior (5+ years, shipped 2+ titles)