Environment Artist-Expression of Interest
Core
Create environments, terrain, models, textures, and assets using industry-standard software to support gameplay and align with art direction.
Role type
Environment Artist
Builds
Game environments, terrain, models, textures, and assets
Domain
Video game development
Required skills
3D modeling, texturing, material creation, game engine integration, composition, design, shape, structure, silhouette, color theory, procedural techniques, asset optimization, performance tuning
Preferred skills
Porting experience, co-development experience, full game development experience, realistic or stylized environment creation
Technologies
Industry-standard 3D software, game engines
Responsibilities
Create environments, terrain, models, textures, and assets; Develop realistic or stylized content; Maintain visual quality and consistency; Apply composition, set dressing, lighting, and material techniques; Integrate assets into the game engine; Optimize geometry, topology, textures, materials, and asset organization; Identify and resolve performance bottlenecks; Use procedural techniques; Iterate on assets based on feedback; Document pipelines and workflows; Contribute to workflow improvements.
Seniority
Mid-level (3+ years) to Senior (5+ years, shipped 2+ titles)