Technical Game Designer (Creator Tools)
Core
Designing and implementing in-engine and external creative tools to empower creators and developers to build high-quality game experiences.
Role type
Technical Game Designer (Creator Tools)
Builds
Modular building blocks, systems, and toolsets for less technical creators
Domain
Game Development / Creator Economy
Required skills
Unreal Engine 5, Blueprint Scripting, plugin development, technical design documentation, game systems architecture, performance budgeting, user-centered design, data types and logical operators
Preferred skills
C++, Verse, UMG, World Partition, Gameplay Ability System (GAS), UI/UX design, procedural content systems, multiplayer/live service experience
Technologies
Unreal Engine 5, UEFN, Roblox, Figma, Miro, Unity, Godot
Responsibilities
Implement tools in-engine or externally as part of a production pipeline; architect modular systems to empower less technical creators; establish performance budgets and constraints; write technical design documentation for internal and public users; collaborate with multidisciplinary teams to champion workflow improvements
Seniority
Mid-level, hands-on IC