Level Designer - 12 Month FTC
Core
Design, prototype, and build immersive game levels that enhance player experience, story progression, and gameplay mechanics.
Role type
Level Designer
Builds
Game levels and environments
Domain
Video Games / AAA Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Unreal Engine, 3D modeling, game development pipeline, scripting/programming, problem-solving, attention to detail
Preferred skills
Knowledge of current gaming trends, passion for creating exceptional gaming experiences
Technologies
Unreal Engine
Responsibilities
Design, prototype, and build game levels; Collaborate with cross-functional teams; Implement environmental storytelling; Utilize player feedback and analytics; Integrate art assets and animations; Participate in playtesting sessions
Seniority
Mid-level IC