Senior Engineer, Graphics
Core
Develop and optimize real-time rendering features for mobile platforms to ensure high-quality visuals and performance across a wide range of devices.
Role type
Senior Graphics Engineer (Mobile)
Builds
Real-time rendering features, geometry systems, and lighting solutions for a cross-platform Strategy/MMO game.
Domain
Mobile Game Development / Real-Time Rendering
Required skills
C++, Vulkan, Metal, Unity SRP, GPU profiling, shader optimization, mobile GPU architecture, compute-based rendering
Preferred skills
UE5 Nanite/Lumen, custom engine development, open-source graphics contributions, cross-platform rendering (PC/Console)
Technologies
Vulkan, Metal, Unity, RenderDoc, Perfetto, Xcode GPU Debugger, HLSL, GLSL, MSL
Responsibilities
Develop and optimize real-time rendering features on mobile platforms; Implement clustered/meshlet-based geometry systems; Integrate modern rendering techniques like TAA and TSR; Profile GPU/CPU performance and analyze bottlenecks; Collaborate with engine and content teams to meet quality and performance goals.
Seniority
Senior, hands-on IC