Technical Artist, Pokémon GO
Core
Technical Artist bridging art and engineering to build features, optimize performance, and create graphics for a live mobile game.
Role type
Technical Artist (Mobile Games)
Builds
Mobile game features, graphics shaders, and tools for artists/designers
Domain
Mobile gaming, real-time 3D graphics
Required skills
Unity 3D, Python, C#, HLSL/GLSL, performance profiling, generative AI tools, agentic AI workflows, shader creation, tool development
Preferred skills
Animation pipelines, scripting gameplay, multi-person studio collaboration, artistic fundamentals (color, light, motion), Japanese fluency
Technologies
Unity 3D, Python, C#, HLSL, GLSL
Responsibilities
Collaborate with art, design, engineering, and product teams; build rapid prototypes of experimental features; iterate on Unity 3D scene implementation; create performant graphics shaders; facilitate communication between art and engineering; leverage AI to accelerate prototyping and content creation
Seniority
Mid-level (3+ years experience)