CareerPlan

Technical Artist, Pokémon GO

TokyoFull-time2026-11-06 → 2026-11-10
Hybrid

Core

Technical Artist bridging art and engineering to build features, optimize performance, and create graphics for a live mobile game.

Role type

Technical Artist (Mobile Games)

Builds

Mobile game features, graphics shaders, and tools for artists/designers

Domain

Mobile gaming, real-time 3D graphics

Required skills

Unity 3D, Python, C#, HLSL/GLSL, performance profiling, generative AI tools, agentic AI workflows, shader creation, tool development

Preferred skills

Animation pipelines, scripting gameplay, multi-person studio collaboration, artistic fundamentals (color, light, motion), Japanese fluency

Technologies

Unity 3D, Python, C#, HLSL, GLSL

Responsibilities

Collaborate with art, design, engineering, and product teams; build rapid prototypes of experimental features; iterate on Unity 3D scene implementation; create performant graphics shaders; facilitate communication between art and engineering; leverage AI to accelerate prototyping and content creation

Seniority

Mid-level (3+ years experience)