Technical Artist (Profiling) Fixed Term
Core
Senior Technical Artist responsible for game performance analysis, optimization, and pipeline efficiency for AAA open-world games.
Role type
Senior Technical Artist (Performance & Profiling)
Builds
AAA open-world games
Domain
Video Games / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Performance profiling, CPU/GPU/Memory optimization, Game engine pipelines, Graphics/rendering principles, Python scripting, C++ codebase navigation, HLSL/Shading languages
Preferred skills
Tool development, Telemetry analysis, Cross-team collaboration
Responsibilities
Drive performance analysis and optimization across the project, Tune visual quality and performance for target platforms, Define and communicate performance budgets, Develop tools for performance tracking and profiling, Analyze telemetry data to identify bottlenecks, Profile and investigate in-game performance, Collaborate with Rendering and Systems teams
Seniority
Senior, hands-on IC