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Technical Artist (Profiling) Fixed Term

Stockholm💼 Full-time🗓 2026-09-24 → 2026-09-25

Core

Senior Technical Artist responsible for game performance analysis, optimization, and pipeline efficiency for AAA open-world games.

Role type

Senior Technical Artist (Performance & Profiling)

Builds

AAA open-world games

Domain

Video Games / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Performance profiling, CPU/GPU/Memory optimization, Game engine pipelines, Graphics/rendering principles, Python scripting, C++ codebase navigation, HLSL/Shading languages

Preferred skills

Tool development, Telemetry analysis, Cross-team collaboration

Responsibilities

Drive performance analysis and optimization across the project, Tune visual quality and performance for target platforms, Define and communicate performance budgets, Develop tools for performance tracking and profiling, Analyze telemetry data to identify bottlenecks, Profile and investigate in-game performance, Collaborate with Rendering and Systems teams

Seniority

Senior, hands-on IC

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