Lead Technical Artist
Core
Lead Technical Artist responsible for elevating visual quality and performance of live mobile bingo games, managing the art pipeline, and leading the technical art team.
Role type
Senior IC Lead Technical Artist (Mobile Games)
Builds
Mobile bingo games (Monopoly: Bingo!, TPIR: Bingo!, Bingo Story) with high-quality visuals and optimized performance
Domain
Mobile Gaming / Unity / Technical Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game UI, shaders, tools, pipelines)
Required skills
Unity (UGUI, Canvas, Prefabs, Animator, Particle System), Shader Graph, HLSL, C# (Editor Scripting), Mobile Rendering Optimization, Performance Profiling, Source Control (Perforce, Git), Team Leadership, Technical Strategy
Preferred skills
Experience with Addressables, AssetPostprocessors, SRP Batcher, Texture Compression, Memory Budgeting
Technologies
Unity, C#, Shader Graph, HLSL, Perforce, Git, Unity Profiler, Frame Debugger
Responsibilities
Own UI implementation in Unity (screens, prefabs, layouts, animations); Author and maintain mobile-friendly UI and sprite shaders; Build editor tooling and pipeline automation; Own performance budgets (frame time, draw calls, memory); Set and uphold technical-art standards; Act as escalation point for complex issues; Partner with Art/Technical Directors on strategy; Manage art content in source control; Lead the Technical Art team (priorities, reviews, mentorship)
Seniority
Senior, hands-on IC with leadership responsibilities