CareerPlan

sandbox - [Art] Realistic 3D Material Artist, Middle

PolandFull-time2026-10-19 → 2026-11-10

Core

Develop high-fidelity realistic materials and assets for game environments and props to push visual realism.

Role type

Mid-level 3D Material Artist (AAA Games)

Builds

A library of reusable materials and in-engine assets for game environments

Domain

Video Game Development (AAA)

Required skills

Substance Designer, Substance Painter, PBR rendering, 3D sculpting, low poly mesh techniques, UV layout, modular level creation, ZBrush, Maya, color theory, texel density management

Preferred skills

Mentoring, pipeline documentation, proprietary material editor usage

Technologies

Substance Designer, Substance Painter, ZBrush, Maya, Game Engines

Responsibilities

Create high-fidelity materials via Substance Designer/Painter; Build and maintain studio material libraries; Create complex in-engine materials; Collaborate with art teams to meet content creator needs; Mentor less experienced team members

Seniority

Mid-level, hands-on IC