sandbox - [Art] Realistic 3D Material Artist, Middle
Core
Develop high-fidelity realistic materials and assets for game environments and props to push visual realism.
Role type
Mid-level 3D Material Artist (AAA Games)
Builds
A library of reusable materials and in-engine assets for game environments
Domain
Video Game Development (AAA)
Required skills
Substance Designer, Substance Painter, PBR rendering, 3D sculpting, low poly mesh techniques, UV layout, modular level creation, ZBrush, Maya, color theory, texel density management
Preferred skills
Mentoring, pipeline documentation, proprietary material editor usage
Technologies
Substance Designer, Substance Painter, ZBrush, Maya, Game Engines
Responsibilities
Create high-fidelity materials via Substance Designer/Painter; Build and maintain studio material libraries; Create complex in-engine materials; Collaborate with art teams to meet content creator needs; Mentor less experienced team members
Seniority
Mid-level, hands-on IC