[Game] Technical Designer, Senior for [Ghost Story Games]
Core
Implement systemic and bespoke gameplay mechanics in Unreal Engine Blueprints for a first-person, story-driven action game, supporting Level, Encounter, Narrative, and AI teams.
Role type
Senior Technical Designer (Gameplay Systems)
Builds
Systemic gameplay mechanics, bespoke scripted moments, debug tools, and optimized Blueprint architecture
Domain
Video Games (Action, Narrative, Systemic Design)
Required skills
Unreal Engine 4.27 Blueprints, Systemic Gameplay Mechanics, Blueprint Refactoring & Optimization, Debug Tool Development, Performance Profiling, Cross-functional Collaboration
Preferred skills
C++ (Unreal), Unreal Insights/Profiler, Data-Driven Design (Data Assets/Tables)
Technologies
Unreal Engine 4.27, Blueprints, C++, Unreal Insights, Blueprint Profiler
Responsibilities
Implement systemic gameplay mechanics supporting player creativity and multiple playstyles; Build bespoke scripted moments for level and narrative needs; Audit and refactor existing Blueprints for maintainability; Profile and optimize content to resolve performance bottlenecks; Design and build debug tools to report system state and control content flow; Proactively debug and polish gameplay issues across owned features; Maintain clear documentation for systems and architecture.
Seniority
Senior, hands-on IC