3D Environment Artist
Core
Build photorealistic casino and studio interiors for a real-time Unreal Engine application featuring MetaHuman avatars.
Role type
Senior 3D Environment Artist (Unreal Engine)
Builds
Photorealistic game environments (interiors) for a live dealer/casino product
Domain
Gaming / Architectural Visualization
Required skills
Unreal Engine 5, Nanite, Lumen, PBR materials, photorealistic modeling, lighting, set dressing, optimization (LODs)
Preferred skills
Archviz, ZBrush, Substance Designer, Substance Painter, modular environment design
Technologies
Unreal Engine 5, Nanite, Lumen, Quixel Megascans, Blender, Maya, 3ds Max, ZBrush, Substance Designer, Substance Painter
Responsibilities
Build branded studios and casino interiors in Unreal Engine for photorealism; Author master materials, PBR textures, and lighting setups; Optimize environments for runtime performance on target hardware
Seniority
Senior, hands-on IC