CareerPlan

[Art] 3D Weapons Artist, Middle

UkraineFull-time2026-10-19 → 2026-11-10

Core

Creating high-poly and low-poly weapon and equipment models for AAA games from blockout to engine implementation.

Role type

Mid-level 3D weapons artist (hard surface)

Builds

Weapon assets and equipment for AAA game titles

Domain

Video game development (AAA)

Required skills

SubD modeling, hard surface sculpting, retopology, UV mapping, texture baking, texturing, game engine integration, modular systems

Preferred skills

CAD modeling, Marvelous Designer, Substance Designer

Technologies

Max, Maya, Zbrush, Fusion 360, Plasticity, Substance Painter, UnrealEngine 4, Unity, Lumberyard

Responsibilities

Create high-poly and low-poly models of equipment and weapons based on concepts; Create optimal UV mapping and texture baking; Texturing; Work with game engines.