[Art] 3D Weapons Artist, Middle
Core
Creating high-poly and low-poly weapon and equipment models for AAA games from blockout to engine implementation.
Role type
Mid-level 3D weapons artist (hard surface)
Builds
Weapon assets and equipment for AAA game titles
Domain
Video game development (AAA)
Required skills
SubD modeling, hard surface sculpting, retopology, UV mapping, texture baking, texturing, game engine integration, modular systems
Preferred skills
CAD modeling, Marvelous Designer, Substance Designer
Technologies
Max, Maya, Zbrush, Fusion 360, Plasticity, Substance Painter, UnrealEngine 4, Unity, Lumberyard
Responsibilities
Create high-poly and low-poly models of equipment and weapons based on concepts; Create optimal UV mapping and texture baking; Texturing; Work with game engines.