CareerPlan

[Art] Realistic 3D Hard Surface Artist, Middle G6 (Dice potential requests)

UkraineFull-time2026-10-19 → 2026-10-28

Core

Creating hard surface assets (weapons, equipment) for AAA games from blockout to engine implementation.

Role type

Mid-level hard surface 3D artist

Builds

High-fidelity game assets for AAA titles

Domain

Video game development (AAA)

Required skills

SubD modeling, CAD modeling, hard surface sculpting, retopology, UV mapping, texture baking, texturing, game engine integration, concept interpretation

Preferred skills

Marvelous Designer, procedural material creation

Technologies

Max, Maya, ZBrush, Substance Painter, Substance Designer, UnrealEngine 4, Unity, Lumberyard

Responsibilities

Create high-poly and low-poly models of equipment and weapons; Create optimal UV mapping and texture baking; Texturing; Work with game engines.