[Art] Realistic 3D Hard Surface Artist, Middle G6 (Dice potential requests)
Core
Creating hard surface assets (weapons, equipment) for AAA games from blockout to engine implementation.
Role type
Mid-level hard surface 3D artist
Builds
High-fidelity game assets for AAA titles
Domain
Video game development (AAA)
Required skills
SubD modeling, CAD modeling, hard surface sculpting, retopology, UV mapping, texture baking, texturing, game engine integration, concept interpretation
Preferred skills
Marvelous Designer, procedural material creation
Technologies
Max, Maya, ZBrush, Substance Painter, Substance Designer, UnrealEngine 4, Unity, Lumberyard
Responsibilities
Create high-poly and low-poly models of equipment and weapons; Create optimal UV mapping and texture baking; Texturing; Work with game engines.