[Art] Project Technical Art Director
Core
Define and execute technical strategy for efficient content production, high visual quality, and scalable development pipelines across the project lifecycle.
Role type
Senior IC Technical Art Director (Game Development)
Builds
Scalable content production pipelines for environments, characters, weapons, vehicles, VFX, animation, UI, and cinematics
Domain
Game Development / Real-time Graphics
Required skills
Unreal Engine, Unity, Python, C#, HLSL, GLSL, Blueprint Visual Scripting, Maya, Blender, Houdini, ZBrush, Substance 3D, Niagara, Nanite, LODs, Streaming systems, Memory budgets, CPU/GPU optimization, Procedural workflows, AI-assisted tools, Pipeline automation, Cross-functional leadership
Preferred skills
MaxScript, MEL, Legacy Cascade, UMG, Custom UI Frameworks, Chaos physics, PCG, Insights profilers, Proprietary engine experience
Technologies
Unreal Engine, Unity, Maya, Blender, Houdini, ZBrush, Substance 3D, Python, C#, HLSL, GLSL, Niagara, Blueprints
Responsibilities
Define technical roadmap and production standards; Design and maintain scalable content pipelines; Own performance and optimization standards; Lead R&D for production efficiency and tool development; Mentor and manage Technical Artists and Leads; Translate creative requirements into technical solutions
Seniority
Senior, hands-on IC with leadership responsibilities