CareerPlan

[Art] Project Technical Art Director

PolandFull-time2026-10-19 → 2026-10-23

Core

Define and execute technical strategy for efficient content production, high visual quality, and scalable development pipelines across the project lifecycle.

Role type

Senior IC Technical Art Director (Game Development)

Builds

Scalable content production pipelines for environments, characters, weapons, vehicles, VFX, animation, UI, and cinematics

Domain

Game Development / Real-time Graphics

Required skills

Unreal Engine, Unity, Python, C#, HLSL, GLSL, Blueprint Visual Scripting, Maya, Blender, Houdini, ZBrush, Substance 3D, Niagara, Nanite, LODs, Streaming systems, Memory budgets, CPU/GPU optimization, Procedural workflows, AI-assisted tools, Pipeline automation, Cross-functional leadership

Preferred skills

MaxScript, MEL, Legacy Cascade, UMG, Custom UI Frameworks, Chaos physics, PCG, Insights profilers, Proprietary engine experience

Technologies

Unreal Engine, Unity, Maya, Blender, Houdini, ZBrush, Substance 3D, Python, C#, HLSL, GLSL, Niagara, Blueprints

Responsibilities

Define technical roadmap and production standards; Design and maintain scalable content pipelines; Own performance and optimization standards; Lead R&D for production efficiency and tool development; Mentor and manage Technical Artists and Leads; Translate creative requirements into technical solutions

Seniority

Senior, hands-on IC with leadership responsibilities