3D Character Artist
Core
Create realistic 3D character models, rigs, and PBR textures for commercial story-driven games and visual novels.
Role type
Senior 3D Character Artist (Real-time)
Builds
Realistic 3D characters for Unity-based commercial game projects
Domain
Video Games / 3D Character Art
Required skills
3D character modeling, Blender, Unity, real-time character pipelines, anatomy, PBR textures, physics-based materials, model optimization, soft body/cloth physics
Preferred skills
Shader Graph, Amplify Shader, Unity HDRP/URP, GPU optimization, LOD systems, visual novel character design
Technologies
Blender, Unity, PhysX, Shader Graph, Amplify Shader
Responsibilities
Create 3D character models considering anatomy and visual style; Optimize models for Unity; Set up character rigs in Blender; Create high-quality PBR textures; Set up soft tissue, skin, hair, and physics-based elements; Optimize physics for Unity including Cloth, Soft Body Physics, and Dynamic Bone; Collaborate with the team and adjust assets based on feedback.