CareerPlan

《灰境行者》-技术美术(角色TA)

Shanghai, ChinaFull-time2026-10-27 → 2026-11-10

Core

Develop high-quality character rendering, weapon PBR materials, and material systems for a game project.

Role type

Character Technical Artist

Builds

Game characters, weapons, and material assets

Domain

Video Games / Real-time Rendering

Required skills

PBR material principles, Shader programming (HLSL/CG/GLSL), Substance Designer/Painter, Maya, rendering pipeline optimization, material system architecture

Preferred skills

Commercial game project experience, PC platform optimization, workflow standardization

Technologies

Substance Designer, Substance Painter, Maya, HLSL, CG, GLSL

Responsibilities

Control and enhance visual effects for character rendering including lighting, shading, skin, hair, and cloth; Develop and optimize PBR materials for weapons ensuring consistency across lighting environments; Build and optimize core material systems for characters and weapons; Optimize rendering performance for PC platforms by managing Draw Calls, GPU overhead, LOD strategies, and material complexity.