《灰境行者》-技术美术(角色TA)
Core
Develop high-quality character rendering, weapon PBR materials, and material systems for a game project.
Role type
Character Technical Artist
Builds
Game characters, weapons, and material assets
Domain
Video Games / Real-time Rendering
Required skills
PBR material principles, Shader programming (HLSL/CG/GLSL), Substance Designer/Painter, Maya, rendering pipeline optimization, material system architecture
Preferred skills
Commercial game project experience, PC platform optimization, workflow standardization
Technologies
Substance Designer, Substance Painter, Maya, HLSL, CG, GLSL
Responsibilities
Control and enhance visual effects for character rendering including lighting, shading, skin, hair, and cloth; Develop and optimize PBR materials for weapons ensuring consistency across lighting environments; Build and optimize core material systems for characters and weapons; Optimize rendering performance for PC platforms by managing Draw Calls, GPU overhead, LOD strategies, and material complexity.