和平精英-资深3D角色设计师(商业化)
Core
Creating high/medium/low poly textures for 3D characters and debugging materials in the game engine to ensure visual quality.
Role type
Senior 3D Character Artist (Commercialization)
Builds
3D character assets (clothing, faces, hair) for a mobile game
Domain
Mobile gaming / 3D character modeling
Required skills
Unreal Engine, Maya, 3ds Max, Substance Painter, Substance Designer, character modeling, texturing, asset optimization, external vendor management, design interpretation, anatomy knowledge
Preferred skills
secondary design capability, version acceptance, technical research, strong aesthetic sense
Technologies
Unreal Engine, Maya, 3ds Max, SP, MD
Responsibilities
Create high/medium/low poly textures based on concept art; Debug materials and textures in the game engine; Manage external vendor feedback and provide clear revision instructions; Accept and fix version defects with effective solutions
Seniority
Senior, hands-on IC