CareerPlan

sandbox - [Art] Realistic 3D Characters Artist, Middle G5/G6

PolandFull-time2026-10-19 → 2026-11-11

Core

Create high-poly and low-poly models of photorealistic characters and creatures based on provided concepts, develop clean UV mapping, perform texture baking, and create high-quality photorealistic textures for game projects.

Role type

Middle 3D Character Artist (Photorealistic)

Builds

Photorealistic character and creature models for PC and console games

Domain

Video Games / 3D Character Art

Required skills

High-poly sculpting in ZBrush, SubD modeling in Max or Maya, character topology optimization, cloth simulation in Marvelous Designer, human anatomy knowledge, hard surface modeling, texturing with Substance Painter, modern pipeline understanding, game engine familiarity

Preferred skills

Game-ready hair creation, creature design, Unreal Engine 4/5 proficiency, strong drawing skills, rigging and animation pipeline understanding

Technologies

ZBrush, Max, Maya, Marvelous Designer, Substance Painter, Unreal Engine 4, Unreal Engine 5

Responsibilities

Sculpt high-poly characters and creatures, create optimized topology for animation, bake textures (normal, AO), develop clean UV mapping, work with game engines

Seniority

Middle, hands-on IC