sandbox - [Art] Realistic 3D Characters Artist, Middle G5/G6
Core
Create high-poly and low-poly models of photorealistic characters and creatures based on provided concepts, develop clean UV mapping, perform texture baking, and create high-quality photorealistic textures for game projects.
Role type
Middle 3D Character Artist (Photorealistic)
Builds
Photorealistic character and creature models for PC and console games
Domain
Video Games / 3D Character Art
Required skills
High-poly sculpting in ZBrush, SubD modeling in Max or Maya, character topology optimization, cloth simulation in Marvelous Designer, human anatomy knowledge, hard surface modeling, texturing with Substance Painter, modern pipeline understanding, game engine familiarity
Preferred skills
Game-ready hair creation, creature design, Unreal Engine 4/5 proficiency, strong drawing skills, rigging and animation pipeline understanding
Technologies
ZBrush, Max, Maya, Marvelous Designer, Substance Painter, Unreal Engine 4, Unreal Engine 5
Responsibilities
Sculpt high-poly characters and creatures, create optimized topology for animation, bake textures (normal, AO), develop clean UV mapping, work with game engines
Seniority
Middle, hands-on IC