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OG项目组-资深战斗策划(3C向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design, implement, and iterate character, camera, and control systems for a 3C-focused game project.

Role type

Senior Combat Game Designer (3C/Action)

Builds

Character and control systems for open-world or action games

Domain

Game Development / Action / Open World

Required skills

Combat system design, game engine prototyping, playtesting, logical problem solving, cross-functional collaboration, English technical writing

Preferred skills

Open-world game experience, TPS experience, action game experience, industry trend analysis

Technologies

Unreal Engine, Unity, Godot

Responsibilities

Design and implement character, camera, and control systems; Write and maintain design documentation; Configure engine features and prototype mechanics; Conduct playtesting and tune player experience; Collaborate with development, art, and audio teams

Seniority

Senior, hands-on IC

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