OG项目组-资深战斗策划(3C向)
Core
Design, implement, and iterate character, camera, and control systems for a 3C-focused game project.
Role type
Senior Combat Game Designer (3C/Action)
Builds
Character and control systems for open-world or action games
Domain
Game Development / Action / Open World
Required skills
Combat system design, game engine prototyping, playtesting, logical problem solving, cross-functional collaboration, English technical writing
Preferred skills
Open-world game experience, TPS experience, action game experience, industry trend analysis
Technologies
Unreal Engine, Unity, Godot
Responsibilities
Design and implement character, camera, and control systems; Write and maintain design documentation; Configure engine features and prototype mechanics; Conduct playtesting and tune player experience; Collaborate with development, art, and audio teams
Seniority
Senior, hands-on IC