3D场景设计师(植被方向)
Core
Producing and controlling the delivery of vegetation assets (trees, shrubs, flowers) for game projects, including LOD, collision, and wind settings, ensuring final engine performance.
Role type
Senior 3D Scene Designer (Vegetation)
Builds
Complete vegetation resource libraries and asset sets for various biomes (tropical rainforest, temperate broadleaf forest, coniferous forest, grassland, desert, etc.)
Domain
Game Development / 3D Graphics
Required skills
SpeedTree, 3ds Max, ZBrush, Substance Painter, Photoshop, Maya, Unreal Engine, Unity, vegetation asset production, LOD creation, collision mesh generation, wind simulation, biome planning, asset pipeline management
Preferred skills
Strong botanical aesthetic, natural ecosystem knowledge, modular asset design thinking
Responsibilities
Oversee the full production pipeline for vegetation resources; Collaborate with designers and engineers to meet project requirements; Plan and create cohesive vegetation sets based on specific biomes and environmental conditions