CareerPlan

3D场景设计师(植被方向)

Shanghai, ChinaFull-time2026-10-07 → 2026-11-10

Core

Producing and controlling the delivery of vegetation assets (trees, shrubs, flowers) for game projects, including LOD, collision, and wind settings, ensuring final engine performance.

Role type

Senior 3D Scene Designer (Vegetation)

Builds

Complete vegetation resource libraries and asset sets for various biomes (tropical rainforest, temperate broadleaf forest, coniferous forest, grassland, desert, etc.)

Domain

Game Development / 3D Graphics

Required skills

SpeedTree, 3ds Max, ZBrush, Substance Painter, Photoshop, Maya, Unreal Engine, Unity, vegetation asset production, LOD creation, collision mesh generation, wind simulation, biome planning, asset pipeline management

Preferred skills

Strong botanical aesthetic, natural ecosystem knowledge, modular asset design thinking

Responsibilities

Oversee the full production pipeline for vegetation resources; Collaborate with designers and engineers to meet project requirements; Plan and create cohesive vegetation sets based on specific biomes and environmental conditions