和平精英-资深3D角色设计师(商业化)
Core
Creating high/medium/low poly textures for 3D characters and debugging materials in the game engine to ensure visual fidelity for commercial projects.
Role type
Senior 3D Character Artist (Commercial)
Builds
3D character assets (models, textures, materials) for a mobile game
Domain
Mobile gaming / 3D character art
Required skills
Unreal Engine, Maya, 3ds Max, Substance Painter, Substance Designer, character clothing modeling, facial rigging, hair asset creation, outsourcing management, technical art implementation
Preferred skills
Secondary design capability, strong understanding of human anatomy and creature structures, version acceptance testing, continuous technical upskilling
Technologies
Unreal Engine, Maya, 3ds Max, SP, MD
Responsibilities
Create high/medium/low poly textures based on concept art; Debug materials and textures in the game engine; Manage and provide feedback on outsourced production; Fix version defects and propose solutions
Seniority
Senior, hands-on IC