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魔方在研轻动作游戏客户端开发工程师(战斗方向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Develop the client-side combat module for a light-action game, focusing on core combat experience and platform adaptation.

Role type

Senior IC game client engineer (combat systems)

Builds

Action game combat systems and features

Domain

Gaming (Action/ARPG)

Required skills

C++, Unreal Engine 5 architecture, GAS framework, GameplayTag, AbilityTask, state machine implementation, animation system, procedural animation, hit detection tuning, performance profiling

Preferred skills

Experience with PC/Console/Mobile platforms, combat animation pipeline, combat feel tuning

Technologies

C++, Unreal Engine 5, GAS, Blueprint, Profiler, Unreal Insights

Responsibilities

Build scalable combat system frameworks, collaborate with designers and animators to refine combat feel, optimize performance across platforms, establish debugging and testing capabilities

Seniority

Senior, hands-on IC

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