次世代UE5战术射击端游-高级动画设计
Core
Designing and implementing character, weapon, and NPC animations for a next-generation Unreal Engine 5 tactical shooter game.
Role type
Senior IC Animation Designer (UE5)
Builds
A tactical shooter game with high-fidelity character and weapon animations.
Domain
Video Games / Tactical Shooter / Unreal Engine 5
Required skills
Realistic animation creation, manual keyframing, animation principles, FPS game development, UE5 engine, Blueprint logic, motion capture workflows, weapon animation design, AI/NPC interaction design
Preferred skills
Complex animation system development
Technologies
Unreal Engine 5, Maya, MotionBuilder
Responsibilities
Designing exclusive animations for weapons, items, bosses, and NPCs; Collaborating with designers and programmers to implement animation logic; Working with the art and 3D teams to ensure animation quality and consistency; Tuning weapon and 3C interactions to enhance gameplay; Researching and applying latest animation technologies.
Seniority
Senior, hands-on IC