次世代UE5战术射击端游-游戏引擎
Core
Deep customization and optimization of the Unreal Engine 5 for high-fidelity open-world tactical shooter games, focusing on rendering pipelines, terrain/vegetation systems, and lighting.
Role type
Senior IC Unreal Engine Technical Artist / Engine Programmer
Builds
High-fidelity open-world tactical shooter games
Domain
Video Games / Real-time Rendering
Required skills
C/C++, Unreal Engine core architecture, rendering pipeline optimization, terrain/vegetation systems, lighting systems (TOD), memory optimization, DrawCall reduction, LOD optimization, computer graphics algorithms
Preferred skills
Large-scale open-world game experience, UE5 latest features, performance profiling tools
Technologies
Unreal Engine 5, C++, C++
Responsibilities
Optimize CPU/GPU usage, memory footprint, and draw calls for large-scale scenes; Develop and maintain engine development standards; Troubleshoot engine-related technical issues; Track and implement new UE features and industry best practices.
Seniority
Senior, hands-on IC