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UE微恐轻动作项目-主系统

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and architect core systems (social, progression, seasons, monetization) for a UE micro-horror game, ensuring long-term scalability and experience consistency.

Role type

Senior System Lead (UE Game)

Builds

Core game systems, social features, progression loops, seasonal events, and monetization frameworks

Domain

Online gaming, micro-horror genre, system architecture

Required skills

System architecture design, game loop coupling, data tracking definition, complex system logic abstraction, cross-functional collaboration

Preferred skills

Long-term retention strategy, economic system design, team mentorship, rapid iteration management

Technologies

Unreal Engine (UE)

Responsibilities

Plan system architecture for social, progression, and monetization; define system rules, metrics, and version roadmaps; drive end-to-end delivery from requirement clarification to post-launch review; establish documentation templates and risk management processes.

Seniority

Senior, hands-on IC with leadership responsibilities

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