UE微恐轻动作项目-主系统
Core
Design and architect core systems (social, progression, seasons, monetization) for a UE micro-horror game, ensuring long-term scalability and experience consistency.
Role type
Senior System Lead (UE Game)
Builds
Core game systems, social features, progression loops, seasonal events, and monetization frameworks
Domain
Online gaming, micro-horror genre, system architecture
Required skills
System architecture design, game loop coupling, data tracking definition, complex system logic abstraction, cross-functional collaboration
Preferred skills
Long-term retention strategy, economic system design, team mentorship, rapid iteration management
Technologies
Unreal Engine (UE)
Responsibilities
Plan system architecture for social, progression, and monetization; define system rules, metrics, and version roadmaps; drive end-to-end delivery from requirement clarification to post-launch review; establish documentation templates and risk management processes.
Seniority
Senior, hands-on IC with leadership responsibilities