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Engine/Gameplay Architect - UGC / Architecte moteur / gameplay – UGC

Montréal, QC, ca💼 Full-time🗓 2026-07-06 → 2026-07-31

Core

Architecting the end-to-end User-Generated Content (UGC) framework, data models, and runtime systems for a large-scale interactive entertainment experience built in Unreal Engine.

Role type

Senior IC Engine/Gameplay Architect (UGC)

Builds

Scalable UGC platforms, extensible APIs, and AI-assisted creation tooling for creators.

Domain

Interactive entertainment / Game development / AI-assisted creation

Deliverable

production ML models | product features

Required skills

C++ in Unreal Engine, ECS or actor-based architecture, API design (C++, REST, RPC), scripting languages (Lua, Python, Blueprints), runtime performance optimization, large-scale systems (open worlds, networking), CI/CD pipelines, sandboxing and security for user code.

Preferred skills

Modding/UGC platform experience, AI/ML-assisted workflows (LLMs, agents), cloud-integrated game platforms, developer experience (DevEx) tooling.

Technologies

Unreal Engine, C++, Lua, Python, Blueprints, REST, RPC, CI/CD

Responsibilities

Design extensible APIs for creators, define scripting models, partner with AI/ML teams on content generation agents, establish performance and security guardrails, mentor engineers, drive technical direction via prototypes.

Seniority

Senior, hands-on IC

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