Engine/Gameplay Architect - UGC / Architecte moteur / gameplay – UGC
Core
Architecting the end-to-end User-Generated Content (UGC) framework, data models, and runtime systems for a large-scale interactive entertainment experience built in Unreal Engine.
Role type
Senior IC Engine/Gameplay Architect (UGC)
Builds
Scalable UGC platforms, extensible APIs, and AI-assisted creation tooling for creators.
Domain
Interactive entertainment / Game development / AI-assisted creation
Deliverable
production ML models | product features
Required skills
C++ in Unreal Engine, ECS or actor-based architecture, API design (C++, REST, RPC), scripting languages (Lua, Python, Blueprints), runtime performance optimization, large-scale systems (open worlds, networking), CI/CD pipelines, sandboxing and security for user code.
Preferred skills
Modding/UGC platform experience, AI/ML-assisted workflows (LLMs, agents), cloud-integrated game platforms, developer experience (DevEx) tooling.
Technologies
Unreal Engine, C++, Lua, Python, Blueprints, REST, RPC, CI/CD
Responsibilities
Design extensible APIs for creators, define scripting models, partner with AI/ML teams on content generation agents, establish performance and security guardrails, mentor engineers, drive technical direction via prototypes.
Seniority
Senior, hands-on IC