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自研-资深战斗策划(PVE & 怪物设计方向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing PVE enemy combat systems, including monster behavior, movement logic, and multi-phase boss battle timelines for a shooter game.

Role type

Senior PVE Combat Designer (Monster & AI focus)

Builds

Enemy combat modules, boss battle sequences, and tactical AI behaviors

Domain

Video Games (FPS/TPS Shooter)

Deliverable

production ML models | product features

Required skills

PVE enemy design, UE5 engine proficiency (Animation Blueprints, Data Assets, Motion Matching), FPS/TPS game analysis, combat system prototyping, AI behavior logic configuration

Preferred skills

English reading/writing, spoken English communication, AI tool utilization

Technologies

UE5, Animation Blueprints, Data Assets, Motion Matching

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