Senior Designer, Gameplay
Core
Design, prototype, and implement gameplay mechanics focusing on 3Cs, player abilities, and interactions for action RPGs.
Role type
Senior Gameplay Mechanics Designer (IC)
Builds
Shipped interactive experiences and future game releases
Domain
Video Games / Action RPG
Deliverable
production ML models | product features
Required skills
Gameplay and systems design, 3rd person player mechanics design, 3C design (Challenge, Control, Creativity), Feature direction definition, Design documentation, Unreal Engine 5, Blueprint, Maya, Full dev cycle ownership
Preferred skills
Progression systems design, Reward systems design
Technologies
Unreal Engine 5, Blueprint, Maya
Responsibilities
Design, prototype, and implement gameplay mechanics; Partner with design leadership to define pillars and feature plans; Translate creative direction into design specs; Collaborate with engineers, animators, artists, and VFX to solve technical problems; Tune and refine systems based on playtest results and data analysis; Contribute to progression and reward systems.
Seniority
Senior, hands-on IC