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Senior Designer, Gameplay

UT Salt Lake City 175 East 400 South💼 Full-time🗓 2026-06-25 → 2026-07-31

Core

Design, prototype, and implement gameplay mechanics focusing on 3Cs, player abilities, and interactions for action RPGs.

Role type

Senior Gameplay Mechanics Designer (IC)

Builds

Shipped interactive experiences and future game releases

Domain

Video Games / Action RPG

Deliverable

production ML models | product features

Required skills

Gameplay and systems design, 3rd person player mechanics design, 3C design (Challenge, Control, Creativity), Feature direction definition, Design documentation, Unreal Engine 5, Blueprint, Maya, Full dev cycle ownership

Preferred skills

Progression systems design, Reward systems design

Technologies

Unreal Engine 5, Blueprint, Maya

Responsibilities

Design, prototype, and implement gameplay mechanics; Partner with design leadership to define pillars and feature plans; Translate creative direction into design specs; Collaborate with engineers, animators, artists, and VFX to solve technical problems; Tune and refine systems based on playtest results and data analysis; Contribute to progression and reward systems.

Seniority

Senior, hands-on IC

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