Senior Engineer, Gameplay
Core
Design, implement, optimize, and maintain core gameplay systems and features for AAA RPGs.
Role type
Senior Gameplay Engineer
Builds
Core gameplay systems, combat, animation, and locomotion mechanics for The Witcher 4
Domain
Video Games / AAA RPG Development
Deliverable
production ML models | product features
Required skills
C++, Unreal Engine 5, game engine architecture, multithreaded systems, 3D vector mathematics, linear algebra, combat system design, animation system design, locomotion system design, physics systems, debugging, Visual Studio
Preferred skills
Agile methodologies, mentoring, code reviews
Technologies
Unreal Engine 5, Visual Studio
Responsibilities
Design and implement core gameplay systems; optimize performance and scalability; develop debugging tools; collaborate with designers on mechanics; debug and resolve technical challenges; conduct code reviews; mentor junior team members
Seniority
Senior, hands-on IC