Senior AI Game Designer [Tom Clancy's The Division 3]
Core
Design and implement high-quality enemy NPCs to elevate combat experience in a 3rd-person shooter game.
Role type
Senior AI Game Designer (Shooter)
Builds
Combat NPCs and enemy behaviors for Tom Clancy's The Division 3
Domain
AAA Gaming, Shooter genre, Snowdrop engine
Deliverable
production ML models | product features
Required skills
Designing humanoid enemy NPCs, Node-based tools, Behavior trees, Rapid prototyping, Iterative development
Preferred skills
Experience with The Division games, 3rd-person shooter development
Technologies
Snowdrop game engine, Node graphs, Behavior trees
Responsibilities
Conceptualize and refine NPC archetypes aligned with combat loop vision, Implement and refine combat NPC behaviors using node graphs and behavior trees, Script and fine-tune NPCs in Snowdrop engine, Partner with Tech, Art, and World teams to maximize NPC potential, Plan tasks and manage scope with production leads, Iterate on NPCs based on playtest feedback
Seniority
Senior, hands-on IC