次世代3D场景设计师
Core
Designing and building high-quality next-gen game environments in UE5, balancing visual fidelity with performance.
Role type
Senior IC 3D Level Designer / Environment Artist
Builds
Game levels, terrain, and immersive environments for players
Domain
Video Games / 3D Graphics
Required skills
UE5 environment building, terrain design, spatial layout, lighting and atmosphere, PBR workflow, 3D modeling tools
Preferred skills
Gameplay integration, level optimization, art direction
Technologies
Unreal Engine 5, Landscape, Foliage, Substance, ZBrush, 3ds Max, Blender
Responsibilities
Build high-quality scenes in UE5 balancing visuals and performance; Design terrain structures and spatial layouts for gameplay; Collaborate with design and art teams to implement game logic and narrative; Optimize scene composition, lighting, and visual expression; Establish scene production standards and efficiency workflows.