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《三角洲行动》技术美术(渲染方向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Enhance visual rendering quality, write shaders, and collaborate with engineering and art teams to implement effects for a game.

Role type

Technical Artist (Rendering)

Builds

Realistic lighting, effects, and materials for mobile games

Domain

Game Development / Real-time Rendering

Required skills

Shader programming (GLSL/HLSL/CG), PBR theory, real-time rendering pipeline optimization, mobile platform constraints, Unreal/Unity engine lighting modules, high-level mathematics

Preferred skills

Realistic style game experience

Technologies

OpenGL ES, Unreal Engine, Unity Engine

Responsibilities

Write and maintain technical documentation, promote new tools and best practices to the art team, solve complex rendering problems, optimize rendering performance for mobile platforms

Seniority

Mid-level, hands-on IC

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