《三角洲行动》技术美术(渲染方向)
Core
Enhance visual rendering quality, write shaders, and collaborate with engineering and art teams to implement effects for a game.
Role type
Technical Artist (Rendering)
Builds
Realistic lighting, effects, and materials for mobile games
Domain
Game Development / Real-time Rendering
Required skills
Shader programming (GLSL/HLSL/CG), PBR theory, real-time rendering pipeline optimization, mobile platform constraints, Unreal/Unity engine lighting modules, high-level mathematics
Preferred skills
Realistic style game experience
Technologies
OpenGL ES, Unreal Engine, Unity Engine
Responsibilities
Write and maintain technical documentation, promote new tools and best practices to the art team, solve complex rendering problems, optimize rendering performance for mobile platforms
Seniority
Mid-level, hands-on IC
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