CareerPlan

RealityKit Media Pipeline Engineer, Vision Products Software

Sunnyvale, United States of AmericaFull-time2026-10-27 → 2026-11-10

Core

Architect and optimize high-performance rendering pipelines for spatial photos, videos, and 3D media in visionOS and Apple Vision Pro.

Role type

Senior IC media pipeline engineer (spatial computing)

Builds

GPU pipelines for spatial media playback and 3D content rendering

Domain

Consumer electronics / Real-time graphics

Deliverable

production ML models | product features

Required skills

C++, Metal Shading Language, GLSL, HLSL, Metal, Vulkan, DirectX 12, GPU architecture, foveated rendering, temporal reprojection, GPU texture management, performance profiling, shader optimization

Preferred skills

AVFoundation, Core Media, video encoding/decoding APIs, stereoscopic/multi-view video rendering, spatial media formats and codecs

Technologies

Metal, Instruments, RenderDoc, visionOS, RealityKit

Responsibilities

Design and implement high-performance rendering pipelines for spatial media; Optimize GPU shaders and rendering algorithms; Build intuitive APIs for spatial media integration; Profile and debug rendering issues; Prototype rendering features for future products; Write unit tests and performance benchmarks; Contribute to technical specifications and documentation; Mentor engineers and conduct code reviews

Seniority

Senior, hands-on IC