Senior Creative Gameplay Engineer, Apple Arcade
Core
Designing, prototyping, and shipping innovative core mechanics and systems for the game Sneaky Sasquatch on Apple Arcade.
Role type
Senior Creative Gameplay Engineer
Builds
New gameplay features, character abilities, and emergent systems for Sneaky Sasquatch
Domain
Video games (Apple Arcade)
Required skills
Unity, C#, gameplay systems design, rapid prototyping, scalable framework architecture, game feel tuning
Preferred skills
Technical design experience, Apple platform development (iOS, tvOS, macOS, visionOS), genre expertise, self-directed problem solving
Technologies
Unity, C#
Responsibilities
Design and prototype new gameplay mechanics; own major features from concept to polished implementation; architect designer-friendly gameplay frameworks; define and maintain high creative and technical standards; collaborate with original creators to expand the game universe.
Seniority
Senior, hands-on IC