Senior Generalist Programmer (H/F/NB)
Core
Design and build a powerful, reusable framework and engine foundation for the next generation of AI-generated games, enabling rapid prototyping and scalable releases for game teams.
Role type
Senior Generalist Programmer (Toolmaker)
Builds
Central game framework, reusable meta-game systems (progression, shops, inventories), UI frameworks, social features, GenAI wrappers/pipelines, and cross-platform build/deployment pipelines.
Domain
Video Games / Generative AI / Game Engine Development
Deliverable
production ML models | product features | infrastructure
Required skills
Unity expertise, native plugin development, external API/service integration, SDK management, GenAI integration (LLMs, image generation), cross-platform build systems (iOS/Android/Web), system architecture, performance optimization, technical documentation navigation.
Preferred skills
Indie dev mindset, proactive problem solving, platform thinking, codebase ownership, game production cycle management.
Responsibilities
Design and develop a central framework used by multiple productions; standardize generic features for meta-game systems and UI; manage integration and maintenance of third-party SDKs (ads, analytics, attribution, social); create easy-to-use wrappers and pipelines for real-time GenAI features; streamline build processes and platform-specific deployments; ensure framework performance and readiness for public distribution.
Seniority
Senior, hands-on IC