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Software Engineer

United States, Washington, Redmond💼 Full-time🗓 2026-09-02 → 2026-09-25

Core

Design and implement gameplay systems with a focus on elegant architecture, extensible code, and cross-discipline collaboration.

Role type

Senior IC software engineer (gameplay systems)

Builds

Gameplay systems and features for interactive products

Domain

Gaming industry + real-time 3D animation

Deliverable

production ML models | product features

Required skills

C++, C#, Java, C, skeletal animation keyframe blending, animation trees, inverse kinematics (IK) solvers, Unreal Engine, Unity, Godot, cross-platform development, system design, code reviews

Preferred skills

cross-org communication, production animation system experience

Technologies

Unreal Engine, Unity, Godot

Responsibilities

Design and implement gameplay systems, produce maintainable high-quality code, contribute to design and code reviews, drive cross-discipline communications

Seniority

Mid-Senior, hands-on IC

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