Lead Texture Artist - ILM London
Core
Lead a team of texture artists to establish texturing workflows and technical strategy for photoreal visual effects projects, creating hero assets for extreme close-ups.
Role type
Lead Texture Artist (VFX)
Builds
Photoreal visual effects assets for film and episodic content
Domain
Visual Effects / Film Production
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Team leadership, workflow strategy, complex asset creation, cross-functional collaboration, creative vision translation, production pipeline knowledge, Mari, Substance Designer, Substance Painter, Katana, Nuke, look-development workflows, Shotgrid
Responsibilities
Lead and support other artists, establish texturing workflow and technical strategy, create photoreal hero assets for extreme close-ups, manage show expectations, communicate asset goals between artists and production, collaborate with Supervisors and HOD on complex issues, contribute to team development by sharing knowledge and refining best practices