Creature TD (all levels) - ILM London
Core
Setting up and running flesh-surface, hair, cloth, and rigid body simulations for creature characters in high-end VFX and animated features.
Role type
Senior IC technical director (creature simulations)
Builds
Production creature simulations and animation rigs for feature films
Domain
VFX / Animation / Feature Film
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Houdini, Maya, cloth simulation, hair simulation, flesh simulation, rigging, Linux, Python scripting, corrective sculpting, anatomy knowledge
Preferred skills
C++, MEL, VEX, Unreal Engine, 3D software
Technologies
Houdini, Maya, Linux, Python, C++, MEL, VEX, Unreal
Responsibilities
Simulate shots and sequences; Create simulation setups for cloth, hair, and muscle; Develop and maintain animation rigs; Debug and troubleshoot rigs and simulation setups; Script utilities/tools/plug-ins in various software packages
Seniority
All levels (Junior to Senior)