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Creature TD (all levels) - ILM London

London, United Kingdom💼 Full-time🗓 2026-08-18 → 2026-09-27

Core

Setting up and running flesh-surface, hair, cloth, and rigid body simulations for creature characters in high-end VFX and animated features.

Role type

Senior IC technical director (creature simulations)

Builds

Production creature simulations and animation rigs for feature films

Domain

VFX / Animation / Feature Film

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Houdini, Maya, cloth simulation, hair simulation, flesh simulation, rigging, Linux, Python scripting, corrective sculpting, anatomy knowledge

Preferred skills

C++, MEL, VEX, Unreal Engine, 3D software

Technologies

Houdini, Maya, Linux, Python, C++, MEL, VEX, Unreal

Responsibilities

Simulate shots and sequences; Create simulation setups for cloth, hair, and muscle; Develop and maintain animation rigs; Debug and troubleshoot rigs and simulation setups; Script utilities/tools/plug-ins in various software packages

Seniority

All levels (Junior to Senior)

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