Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)
Core
Create immersive, high-fidelity real-time 3D environments and assets for interactive experiences and virtual-production workflows.
Role type
Real-Time Environment Artist
Builds
Visually compelling and technically performant worlds for player experience, creative exploration, and virtual scouting.
Domain
Game development / Virtual production
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
3D modeling and texturing, PBR workflows, material creation, lighting, asset optimization, scene assembly, sculpting, photogrammetry processing, LOD creation, foliage tools, visual scripting
Preferred skills
Virtual production/scouting experience, procedural modeling, advanced material scripting
Technologies
Unreal Engine, Unity, Maya, 3ds Max, Blender, Substance Painter, Photoshop, ZBrush, Mudbox, Perforce, Houdini, Mari, World Machine, Quixel
Responsibilities
Create believable real-time 3D assets, props, and environments from concept art and reference; Build blocking geometry and develop environments from blockout to final polish; Model, texture, assemble, and set dress detailed 3D environments in a real-time engine; Apply materials and lighting to support visual storytelling; Process and clean up photogrammetry assets for integration; Test content and optimize assets for visual quality and performance; Collaborate with Art Directors, Designers, Technical Artists, and Engineers to solve challenges; Contribute to environment-art workflows and documentation; Support the development of Apprentice and Junior Artists.
Seniority
Mid-level (3–5 years experience)